A B2B event that aims to facilitate collaboration, ideas, innovations and investment in animation, games, motion graphics, VFX, VR and AR.
The Enterprise Europe Network is offering delegates an interactive session helping you make a positive impact whether it is a business meeting or a funding pitch.
Delivered by Access to Finance and pitching specialists from St Johns Innovation Centre, Cambridge.
Media Molecule are known for the fabulous innovative platforming phenomenon LittleBigPlanet and the handmade papercraft adventure Tearaway.
The studio’s latest project for PlayStation 4, Dreams—a breathtaking next-generation game that allows you to play and experience the dreams of the developers and its community—has been seven years in the making.
Gem will discuss the journey of bringing the game to PlayStation 4 and making Dreams come true.
Jeff is the man behind the Atari Jaguar’s critically acclaimed flagship Tempest 2000, and Xbox Live Arcade’s celebrated Space Giraffe. More recently he has created the mesmerising TxK, on PlayStation Vita, and the mindbending, psychedelic VR experience Polybius (pictured above).
Jeff will join us to discuss his prolific, influential and exciting career in games.
Rami Ismail is the Business and Development Guy at Vlambeer, a Dutch independent game studio best known for Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS, Super Crate Box, GUN GODZ and Serious Sam: The Random Encounter.
Rami’s brutally honest and frank accounts of the studio’s experience within the indie scene have already entertained audiences around the world—so we’re delighted to welcome him to the Yorkshire Games Festival for the first time.
Mette Andersen, a level designer at Danish developer IO Interactive, started to analyse real social spaces to encourage ‘real’ social behaviours in the assassination action game Hitman (2016). ‘This quick little idea grew into a bigger analysis and ended up reshaping the way we look at our levels,’ says Andersen.
This fascinating talk will examine what it means to be a level designer at IO Interactive, what happens when you look at game spaces as social spaces, and how this approach affected the design of levels in the upcoming Hitman 2.
Brjann Sigurgeirsson is CEO and Game Producer at Image & Form, a Swedish games studio known for its beautifully-made 2D action platformers. These include SteamWorld Dig, SteamWorld Heist and the most recent sequel SteamWorld Dig 2, which has won numerous Game of the Year awards.
‘Having approximately 30 seconds of sunlight in a year,’ says Brjann, ‘means that we Swedes don’t mind spending time inside making computer games.’
At this informal networking event, where you can meet a wide variety of professionals working within the gaming industry today.
Limited places are available for this event. To sign up, show your pass at the delegate desk on the day.
Immersive Technologies which include Virtual and Augmented Reality were first developed over thirty years ago, but are now starting to come into their own as a tool for business. They are widely used in education and training, architectural and urban design and in heritage sites, as well as the more common gaming applications. This event will showcase both the latest technology and a range of ways that businesses are using Immersive Technologies to create, understand and explore their world in new ways. Limited places available.
Bookable via Eventbrite (https://www.eventbrite.co.uk/e/rise-design-applications-of-immersive-technologies-tickets-51516241465)
Having started his career in 1981 writing adventure games for the Sinclair ZX81, Charles set up Revolution Software in York in 1990. The company is known for its innovative story-driven adventures, including Beneath a Steel Sky and the world-conquering Broken Sword series.
Charles will talk about his career and the next phase in Revolution’s quest to make groundbreaking adventure games.
Hwa Young Jung is a multidisciplinary artist working across culture and sciences. She facilitates collaborative workshops and produces projects with grassroots-led community spaces, makers and artists.
Hwa Young likes to use games and play to explore serious topics, and will discuss how artists can use the game format as a new mode for creating narrative and cultural critique.
An individual packed lunch will be available to delegates of the B2B matchmaking event.
Motion Twin is a cooperative French development studio that prides itself on having no boss: everyone is equal and paid the same.
The company’s latest title, the electrifying gothic action-platformer Dead Cells—described as ‘Castlevania meets Dark Souls’—features beautiful pixel art and animation, and has thrilled gamers and critics alike.
Steve will discuss the making of the game, including Dead Cells’ year of early access development and how the community helped create a hit.
MachineGames was set up in 2009 by the team previously responsible for the excellent The Chronicles of Riddick: Escape from Butcher Bay and The Darkness.
Owned by Bethesda Softworks, the studio is responsible for rebooting id Software’s iconic Nazi-blasting first-person shooter franchise Wolfenstein, with the superb Wolfenstein: The New Order in 2014, followed by Wolfenstein: The Old Blood and Wolfenstein II: The New Colossus.
A member of the MachineGames team will discuss the developer’s success in the single-player FPS genre and their forthcoming games Wolfenstein: Youngblood and Wolfenstein: Cyberpilot, due for release in 2019.
Head on a short mission to The Brick Box Rooms—this twinkly little bar on Bradford’s oldest street is fully embracing the Yorkshire Games Festival! Dance to a chip tune DJ, see an exhibition all about videogames, meet other festival-goers, and join in with some informal discussions about the games you love.
The Brick Box Rooms is at 21–25 Ivegate in Bradford city centre, a 6-minute walk from the museum.